![]() ![]() ![]() Non-Explosive weapons can also cause KnockBack if they strike targets smaller than themselves. If the Explosive is launched from a Launcher or Cannon, the Weapon Size of the Launcher or Cannon is counted against the creation's Power limit instead.Īll targets affected by an Explosion receive an inch of KnockBack for every die of Explosion Damage they receive. If an Explosive is launched from a creation directly (for instance as a dropped bomb or a fired missile), the points of Explosive Size count against the creation's Power limit as if they were inches of Weapon Size. This exception is made so that Explosives can be small enough to throw as hand grenades, or to load into Launchers or Cannons of matching Weapon Size. Explosive Size ( XSize) is measured by the number of bricks (or roughly brick-sized elements) used to construct an individual Explosive, rather than by inches. ![]() It has a Use rating of 5 ( Weapon Size +1) and doesĮxplosives are measured on a smaller grain than other types of weapons. Where a standard Hand Weapon has stats of Use:2ĭamage:1, the Size 4" Melee Weapon now has stats four times more Ossum. Splitting the difference, the player arbitrarily picks a Weapon Size of 4". Thanks to a discarded hacksaw and a wildly incorrect glasses prescription, a Bayounik man is inspired to forge a vicious Ripper Blade.Īfter selecting and measuring the appropriate Bayounikal element for the blade, the Human player may choose to make it anywhere from a Weapon Size 3" to a Weapon Size 5" Melee Weapon, according to how they fudge the measurement. Weapons and DevicesĮxplosive Size, measured in construction components.Įxample: Cobbling together war machines to defend their swamp and kin, Bayounix take standard weapons and (BAM!) kick them up a notch. As the Size increases, so do a weapon's stats - every statistic is listed relative to the number of inches of Weapon Size (or, for an Explosive, the number of construction components in its Explosive Size). At a Weapon Size ( WSize) of one inch or less, a weapon is equivalent to what you might find in the hands of a minifig. High-accuracy small arms, by contrast, are most effective when used against minifig targets, since their damage isn't high enough to pose a real threat to larger creations.Īs with structures and everything else of real importance, Weapons are classified according to their Size in inches ( 7.1: Structure). Small targets like minifigs are hard to hit with high-Use weapons. Because Weapon Size increases a weapon's Use rating along with its damage output, the highest-damage weapons are most effective against the largest targets. ![]()
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