![]() Apparently this is going to be fixed in 1.06.Isn't it possible to start the death animation directly after a player gets shot? Even if the animation in progress skips to it is end and immediatly starts the death animation, it would be better than this.I'm allso not very interrested in customizeing my arms and legs which are mostly covered. So you've got smaller data amount and less uploading time joining a server. I think it would be better if the custom face is just the face and not including the legs and arms (legs and arms in a seperate file).The issue of jumping is a good example of this kind of descision being done well - the reloadable AT-4 is a good example of it being done wrong. Basically believability of the environment as well as the variation and ultimately immersion should always take priority. On the other hand, adding one extra weapon that is similar to an existing one is not very important since it does nothing new to shape the world around it. An example of what I mean, adding jamming weapons would be good because it is realistic and adds 'uncertainty' and promotes realistic teamwork to succeed. Less focus on 'balance' and the main stream shooter features as opposed to unfairness, uncertainty, variation and - well - realism. ![]()
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